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Concept: A hyper-realistic 3D isometric view of a [INSERT LOCATION] scene on a circular base. Subject (Visuals): A full-body, realistic human [INSERT DESCRIPTION]. * Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections). * Important: He is NOT a toy/doll. He looks like a real person inserted into the scene. * Pose: [INSERT POSE, e.g., Sitting naturally]. Composition & Scale (Crucial): * Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame. * Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny. Environment: A realistic section of a [INSERT WALL/BUILDING] behind the subject. * Material: Real weathered textures (brick, cement, wood), not painted model textures. Props: * [INSERT PROP 1, e.g., Vintage Vespa] (Real metal and chrome texture). * [INSERT PROP 2, e.g., Pizza and Wine] (Real food texture). * *Note:* Ensure all props are present and grounded on the base. Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background. Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.
概念:以圆形为底座,呈现[插入地点]场景的超逼真3D等距视图。 主题(视觉效果):一个全身逼真的人体[插入描述]。 * 纹理规则:主体必须具有“活体人类皮肤”的纹理(次表面散射、毛孔、自然瑕疵)。 * 重要提示:他不是玩具/玩偶。他看起来就像一个真人置身于场景之中。 * 姿势:[插入姿势,例如,自然坐姿]。 构图与规模(至关重要): * 摄像机:等距广角镜头(全景)。确保整个圆形底座、拍摄对象和所有道具都出现在画面中。 * 比例:完美的相对比例。道具(例如滑板车、桌子等)必须与人物比例协调。不要把人物画得过大,也不要把道具画得过小。 环境:主体后方[插入墙壁/建筑物]的真实剖面图。 * 材质:真实的风化纹理(砖块、水泥、木材),而非涂漆模型纹理。 道具: * [插入道具 1,例如,复古 Vespa 摩托车](真实的金属和镀铬纹理)。 * [插入道具 2,例如披萨和葡萄酒](真实食物质感)。 **注意:*确保所有道具都已到位并固定在底座上。 技术规格:虚幻引擎 5 渲染风格,8k 分辨率,全局光照,光线追踪,整个场景清晰聚焦(景深),纯中性灰色背景。 负面提示:玩具、塑料、娃娃、玩偶、粘土、树脂、浅景深(模糊)、特写、裁剪、比例扭曲、巨大的头部、卡通化、缺少肢体、未完成。